![]() ![]() ![]() any quick tips on what i'm doing wrong here, or is the ability to see the lighting in the viewport with a large-scale sun/sky system lost? the actual rendered image looks sort of promising, but obviously there's lots and lots of work to do before getting something satisfactory. This seems like a massive step backwards, and fiddling with various viewport settings has no meaningful effect. all objects are evenly illuminated, you can't judge exposure (regardless of exposure control settings), sun direction, sky intensity and gradient, shadows, etc. There are many problems, but the immediate one is that nothing shows in the viewport. as a test, replaced all the materials with the newer "physical material." MrMaterials - finalRender and mental ray Materials Repository MrM Home Login. New capabilities will now appear in 3ds Max as they are enabled in Mental Ray itself. I started with the converter in Max 2021. Q: Will Mental Ray for 3ds Max improve over time, or will it just stay status quo A: NVIDIA is committed to improve and modernize the workflow for Mental Ray in 3ds Max, while also exposing untapped functionality. They were all set up for mental ray, using the mr sun+sky system, and mental ray materials. haven't been hands on for quite a while now, but have some very large, very complicated legacy scenes that i want to briefly revisit and make some new images. I used to be an avid max user, spending most of my day for years in max, doing architectural modeling and rendering. ![]()
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